Development of An Educational Alphabet Game for Early Childhood Using Construct 3

Authors

  • Dinar Okto Praditya Universitas Bina Bangsa
  • Sigit Auliana Universitas Bina Bangsa
  • Basuki Rakhim Setya Permana Universitas Bina Bangsa

DOI:

https://doi.org/10.35877/jetech4179

Keywords:

educational game, alphabet learning, early childhood, Construct 3, Android.

Abstract

The shift in learning behavior among Generation Z and millennial children, born into the digital era, emphasizes the need for engaging, interactive, and meaningful educational tools. This study aims to develop an Android-based educational game application using Construct 3 to help early childhood learners recognize and spell alphabets. The development follows the ADDIE model, which includes Analysis, Design, Development, Implementation, and Evaluation phases. The game incorporates drag-and-drop mechanics to arrange letters into words based on visual prompts. Black-box testing confirmed the application functioned as intended. The game is expected to enhance early literacy by providing a fun, interactive learning experience on mobile platforms.

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Published

2025-08-09

How to Cite

Praditya, D. O., Auliana, S., & Permana, B. R. S. (2025). Development of An Educational Alphabet Game for Early Childhood Using Construct 3. ARRUS Journal of Engineering and Technology, 5(1), 80–87. https://doi.org/10.35877/jetech4179

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Section

Articles